Chance Rolls in D&D May Assist You Be a Superior DM
In my role as a Dungeon Master, I historically shied away from heavy use of randomization during my D&D adventures. My preference was for the plot and what happened in a game to be shaped by character actions as opposed to pure luck. Recently, I chose to try something different, and I'm incredibly glad I did.
The Inspiration: Watching an Improvised Tool
An influential streamed game utilizes a DM who often asks for "fate rolls" from the adventurers. The process entails picking a polyhedral and defining consequences based on the roll. This is fundamentally no unlike rolling on a pre-generated chart, these are created spontaneously when a course of events has no predetermined outcome.
I chose to experiment with this approach at my own table, mostly because it appeared engaging and presented a change from my normal practice. The outcome were remarkable, prompting me to think deeply about the often-debated dynamic between pre-determination and improvisation in a roleplaying game.
A Memorable Session Moment
During one session, my group had just emerged from a city-wide fight. Later, a player asked about two beloved NPCs—a sibling duo—had made it. Instead of deciding myself, I handed it over to chance. I told the player to roll a d20. The possible results were: on a 1-4, both died; on a 5-9, only one would die; on a 10+, they survived.
The die came up a 4. This resulted in a profoundly poignant sequence where the party discovered the bodies of their companions, still clasped together in their final moments. The party conducted last rites, which was particularly significant due to previous roleplaying. As a final reward, I chose that the remains were miraculously restored, containing a magical Prayer Bead. I randomized, the bead's contained spell was perfectly what the party required to resolve another critical quest obstacle. It's impossible to plan these kinds of serendipitous story beats.
Improving On-the-Spot Skills
This experience led me to ponder if randomization and thinking on your feet are actually the beating heart of tabletop RPGs. Even if you are a meticulously planning DM, your skill to pivot may atrophy. Players often excel at upending the most detailed plans. Therefore, a effective DM has to be able to think quickly and invent content in the moment.
Employing similar mechanics is a fantastic way to train these abilities without straying too much outside your preparation. The key is to use them for minor decisions that won't drastically alter the session's primary direction. To illustrate, I would not employ it to establish if the king's advisor is a secret enemy. Instead, I might use it to decide whether the party enter a room moments before a major incident takes place.
Enhancing Player Agency
This technique also helps maintain tension and create the impression that the game world is dynamic, progressing according to their decisions as they play. It combats the perception that they are merely pawns in a rigidly planned narrative, thereby bolstering the cooperative nature of storytelling.
Randomization has historically been part of the game's DNA. The game's roots were enamored with random tables, which fit a playstyle focused on dungeon crawling. While current D&D often focuses on story and character, leading many DMs to feel they need exhaustive notes, this isn't always the best approach.
Finding the Right Balance
It is perfectly nothing wrong with doing your prep. However, there is also no problem with letting go and permitting the dice to decide some things instead of you. Direction is a major aspect of a DM's job. We require it to facilitate play, yet we often struggle to release it, in situations where doing so can lead to great moments.
My final advice is this: Do not fear of relinquishing a bit of control. Embrace a little improvisation for smaller details. You might just find that the organic story beat is far more rewarding than anything you might have pre-written in advance.